FACETERPRIMITIVEMODE
 
 
 
Quick Reference
Type: Bitcode
Saved in: User-settings
Initial value: 1

Specifies whether smoothness settings for objects that are converted to mesh are derived from the Mesh Tessellation Options or the Mesh Primitive Options dialog box.

0 Applies settings from the Mesh Tessellation Options dialog box to the converted object.
1 Applies settings from the Mesh Primitive Options dialog box to the converted object.

This setting affects mesh that is converted from a primitive 3D solid object (such as box or cone) using the MESHSMOOTH command. (For a complete list of objects that can be converted to mesh, see Objects That Can Be Converted to Mesh.) It can also be set in the Mesh Tessellation Options dialog box.